2020-07-11 Commit logs


So this marks what is more or less the bones of it. There are still a few more features to implement, likely many many bugs.

But you can technically win, if you beat all the Jobs and Quests. Your adventurers will get buffs if they complete them, they can die if they fail.

Recommend going on jobs first without too many vices against your bands. I don't even know if it's winnable. No idea. 


2020-07-11
    -detailed adventurer history
    -show adventurer detail better on the Map
    -punish for job failure logic
    - super rad two column confirm box with moer info about band about to do challenge
    - basic win condition
    - failure code for Quests and Jobs
    - TODO : fix dying code, should
    - tweaked breathing
    - make confirms bigger TODO: make btter, two columns, more band detail
   - remove challenge if successful on MapTile
    - reward Job logic, some Challenge rewardBand refactoring
    - reset vanquish button when get to tile
    - calculate quest reward (each adventurer gets +4 to a random ability)
    - scrollable map log!
    - commented out attempt at polygon head
    - added mediumMessage and bigMessage, figured out why messaging was buggy

    
2020-07-09
  - moved Vices, Abilities, and the enums to Global
  - got History working on encounters
    - decreased roster adventurer count
    - added BREATHING 

Files

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Jul 12, 2020

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